A reason that, despite my love for the game and everything that led up to this point, remains to this day one of the most painful gaming experiences of my life: The Pit of 100 Trials. I’ve never finished Paper Mario: The Thousand-Year Door.ĭon’t get me wrong, I’ve played through almost all of it, and have seen the ending, but never finished it myself. Ok, so before we wrap this up, I have a personal story to share about this game and a subsequent confession. In its original glory here, the combat remains immensely satisfying and it stays fresh throughout the game. Whilst that’s pretty standard for an RPG, it’s worth mentioning as it’s a system that the Paper Mario series has moved away from in subsequent entries, making combat in the sequels seem like an optional afterthought as opposed to an integral part of the experience. Most importantly, completing battles provides experience points and leads to levelling up. There’s no right or wrong way to play, and it allows a nice level of customisation to battles. These can be selected to suit your playstyle, choosing from options such as boosting your stats, giving you healing abilities or providing you with an advantage over certain types of enemies. You’ll also be able to equip various badges that you acquire throughout your adventure. Each of these has its own best use scenario and requires unique types of button inputs to be as effective as possible. You also have a range of special abilities that can be accessed via items, your partners or using the aforementioned Crystal Stars. It’s unclear when or if we will ever see Gamecube games released via Nintendo Switch online, some type of Virtual Console or maybe even a Mini-Classic release, so in the meantime, we’re going to talk about them until Nintendo remembers they exist. Heck, even Mario’s only outing still took almost two decades to get another look. The GameCube library has countless forgotten masterpieces, as well as plenty of oddities and hidden gems, and unless it featured Zelda it’s probably still stuck there. To pay respect to the purple lunchbox, each fortnight I’m going to be taking a look back at a different GameCube game, focusing on titles that have never received a port or remaster to more recent consoles. Sure, the classic titles from the NES and SNES library have received 347 ports to every system imaginable, and the N64 has seen a respectable rehash of its most renowned hits, but one system seems to be regularly left to the annals of history – the Nintendo GameCube.Įnter – Boxed Away, a GameCube retrospective series. For a company with such an impeccably rich back catalogue, Nintendo is often surprisingly hesitant to delve into it.
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